The Engineering Reality of Monitoring Real-Time Conversations
Explore the technical challenges of building real-time conversation monitoring systems, from handling massive concurrency to integrating AI for instant analysis.
Read more βThe decision of which platforms to support can make or break a startup. Build native apps for iOS and Android separately? Thatβs 2-3x the development time and cost. Web-only? You miss out on mobile-first users. Progressive Web App? Limited device capabilities and app store presence.
Enter Flutter: Googleβs UI framework that promises βwrite once, run anywhereβ - and actually delivers. But hereβs the strategic insight most companies miss: starting with Flutter Web as your first deployment while maintaining the option to deploy to mobile later can dramatically accelerate your time-to-market without sacrificing future flexibility.
Let me show you why this approach is transforming how smart companies build products, and how you can leverage it for your business.
Flutter is an open-source UI framework developed by Google that allows you to build natively compiled applications for mobile (iOS, Android), web, desktop (Windows, macOS, Linux), and embedded devices from a single codebase.
Flutter uses Dart as its programming language and renders UI directly using its own high-performance rendering engine, rather than relying on native platform widgets or web browser components.
// A simple Flutter app that works on web, iOS, and Android
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Multi-Platform App',
theme: ThemeData(primarySwatch: Colors.blue),
home: HomePage(),
);
}
}
class HomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Welcome')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'One Codebase',
style: Theme.of(context).textTheme.headlineMedium,
),
SizedBox(height: 20),
Text('Running on Web, iOS, and Android'),
SizedBox(height: 40),
ElevatedButton(
onPressed: () {
// This button works the same on all platforms
print('Button pressed on ${_getPlatform()}');
},
child: Text('Get Started'),
),
],
),
),
);
}
String _getPlatform() {
if (kIsWeb) return 'Web';
if (Platform.isIOS) return 'iOS';
if (Platform.isAndroid) return 'Android';
return 'Unknown';
}
}
This exact code compiles to:
1. True Code Reuse
Unlike hybrid frameworks (React Native, Ionic) that still depend on platform-specific components, Flutter renders everything itself using Skia (same graphics engine used by Chrome). This means:
// This complex UI works identically everywhere
class ProductCard extends StatelessWidget {
final Product product;
ProductCard({required this.product});
@override
Widget build(BuildContext context) {
return Card(
elevation: 4,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// Image with caching - works on all platforms
CachedNetworkImage(
imageUrl: product.imageUrl,
height: 200,
width: double.infinity,
fit: BoxFit.cover,
placeholder: (context, url) => CircularProgressIndicator(),
errorWidget: (context, url, error) => Icon(Icons.error),
),
Padding(
padding: EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
product.name,
style: Theme.of(context).textTheme.titleLarge,
),
SizedBox(height: 8),
Text(
'\$${product.price.toStringAsFixed(2)}',
style: TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold,
color: Colors.green,
),
),
SizedBox(height: 12),
Row(
children: [
Icon(Icons.star, color: Colors.amber, size: 20),
SizedBox(width: 4),
Text('${product.rating} (${product.reviews} reviews)'),
],
),
],
),
),
],
),
);
}
}
Typical code sharing statistics:
2. Consistent Performance
Flutter compiles to native code (not interpreted at runtime like React Native):
Traditional Native:
iOS: Swift/Objective-C β ARM code (60fps)
Android: Kotlin/Java β ARM/x86 code (60fps)
Flutter:
Dart β Native ARM/x86 code (60fps on mobile)
Dart β JavaScript (60fps on modern browsers)
React Native:
JavaScript β Bridge β Native components (often 30-45fps with jank)
3. Hot Reload Development
The development experience is exceptional:
// Change this code:
Text('Hello World')
// To this:
Text('Hello Flutter', style: TextStyle(color: Colors.blue))
// See the change in < 1 second without losing app state
// Works on web, mobile emulator, and physical devices
1. Web-Specific Considerations
Flutter Web compiles to JavaScript, but itβs not a traditional web framework:
<!-- Traditional Web: -->
<button class="btn btn-primary">Click Me</button>
<!-- Screen readers understand this is a button -->
<!-- Flutter Web: -->
<canvas>
<!-- Everything rendered as canvas/DOM elements -->
<!-- Requires semantic annotations for accessibility -->
</canvas>
Solutions:
// Add semantic labels for accessibility
Semantics(
button: true,
label: 'Click Me',
child: ElevatedButton(
onPressed: () {},
child: Text('Click Me'),
),
)
2. Initial Load Size
Flutter Web bundles can be large (1.5-3MB initial load):
# Build optimizations for production
flutter build web --release \
--web-renderer canvaskit \ # Better performance
--split-debug-info=/build/debug \
--tree-shake-icons # Remove unused icons
# Result: 1.5MB initial load (still larger than typical JS frameworks)
Mitigation strategies:
3. SEO Considerations
Flutter Web is a single-page application (SPA):
// Traditional approach: Client-side rendering only
// Problem: Search engines see empty page until JS loads
// Solution 1: Pre-rendering for static content
// Generate static HTML for key pages at build time
// Solution 2: Server-side rendering (experimental)
// Flutter's SSR capabilities are improving but not production-ready yet
// Solution 3: Hybrid approach (most common)
// Use Flutter for app-like experiences
// Use traditional HTML for landing/marketing pages
Traditional Approach:
iOS Development: 3 months
+ iOS App Store review: 1-2 weeks
+ Android Development: 3 months
+ Play Store review: 3-7 days
+ Bug fixes and parity: 1 month
= 7+ months to multi-platform launch
Flutter Web-First Approach:
Flutter Development: 3 months
+ Web deployment: Hours
+ User feedback & iteration: 2 weeks
+ iOS/Android builds from same code: 1 week
+ App store submissions: 1-2 weeks
= 4 months to multi-platform launch (43% faster)
Web deployment means instant access:
// Deploy to web - users access immediately
flutter build web
// Copy build/web to your hosting (Vercel, Netlify, Firebase, AWS)
// No app store approvals required
// No installation friction
// No storage space concerns
// No update delays
// Universal access via URL
Real-world example:
// Share beta with stakeholders
class BetaLandingPage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Try Our Beta', style: Theme.of(context).textTheme.headlineLarge),
SizedBox(height: 20),
Text('No installation required - just click below'),
SizedBox(height: 40),
ElevatedButton(
onPressed: () => Navigator.push(
context,
MaterialPageRoute(builder: (context) => AppHome()),
),
child: Text('Launch App'),
),
],
),
),
);
}
}
// Stakeholders can test by visiting: https://yourdomain.com/beta
// Iterate based on feedback
// Same code will run on mobile later
Web enables faster feedback loops:
// A/B testing different UI approaches
class HomePageVariant extends StatelessWidget {
final bool variantA;
HomePageVariant({this.variantA = true});
@override
Widget build(BuildContext context) {
return variantA ? _buildVariantA() : _buildVariantB();
}
Widget _buildVariantA() {
// Layout option 1
return Column(
children: [
HeroImage(),
FeatureList(),
CallToAction(),
],
);
}
Widget _buildVariantB() {
// Layout option 2
return Column(
children: [
CallToAction(),
FeatureGrid(),
HeroImage(),
],
);
}
}
// Deploy both variants to web
// Measure conversion rates
// Choose winner before mobile launch
// Result: Mobile app launches with proven UI
Web-First Development Workflow:
# .github/workflows/deploy-web.yml
name: Deploy Flutter Web
on:
push:
branches: [main]
jobs:
build-and-deploy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Setup Flutter
uses: subosito/flutter-action@v2
with:
flutter-version: '3.24.0'
- name: Install dependencies
run: flutter pub get
- name: Run tests
run: flutter test
- name: Build web
run: flutter build web --release
- name: Deploy to Firebase Hosting
uses: FirebaseExtended/action-hosting-deploy@v0
with:
repoToken: '${{ secrets.GITHUB_TOKEN }}'
firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT }}'
channelId: live
projectId: your-project-id
# Result: Every commit to main deploys to production in 5-10 minutes
# No certificates, provisioning profiles, or store approvals needed
Cost Comparison: Year 1
Native iOS + Android Development:
2 developers (iOS + Android) Γ $120k = $240k
Apple Developer Program: $99
Google Play Store: $25
CI/CD (Bitrise/CircleCI): $200/month Γ 12 = $2,400
Total: ~$242,524
Flutter Web-First (then mobile):
1 Flutter developer Γ $110k = $110k
Hosting (Firebase/Vercel): $25/month Γ 12 = $300
CI/CD (GitHub Actions): Free for public repos
Apple + Google (when ready): $124
Total: ~$110,424
Savings: $132,100 (54% cost reduction) in Year 1
your_flutter_app/
βββ lib/
β βββ core/
β β βββ models/ # Platform-agnostic data models
β β βββ services/ # Business logic
β β βββ utils/ # Shared utilities
β βββ features/
β β βββ auth/
β β β βββ domain/ # Business rules
β β β βββ data/ # Data layer
β β β βββ presentation/ # UI
β β βββ dashboard/
β βββ platform/
β β βββ web/ # Web-specific implementations
β β βββ mobile/ # Mobile-specific implementations
β β βββ shared/ # Shared platform code
β βββ main.dart # Entry point
βββ web/ # Web-specific assets
βββ android/ # Android-specific config (for later)
βββ ios/ # iOS-specific config (for later)
βββ test/ # Tests (work across platforms)
// Abstract interface for platform-specific features
abstract class StorageService {
Future<void> saveData(String key, String value);
Future<String?> getData(String key);
}
// Web implementation using browser localStorage
class WebStorageService implements StorageService {
@override
Future<void> saveData(String key, String value) async {
html.window.localStorage[key] = value;
}
@override
Future<String?> getData(String key) async {
return html.window.localStorage[key];
}
}
// Mobile implementation using secure storage
class MobileStorageService implements StorageService {
final FlutterSecureStorage _storage = FlutterSecureStorage();
@override
Future<void> saveData(String key, String value) async {
await _storage.write(key: key, value: value);
}
@override
Future<String?> getData(String key) async {
return await _storage.read(key: key);
}
}
// Dependency injection based on platform
class ServiceLocator {
static StorageService getStorageService() {
if (kIsWeb) {
return WebStorageService();
} else {
return MobileStorageService();
}
}
}
// Usage in app (platform-agnostic)
class AuthService {
final StorageService _storage = ServiceLocator.getStorageService();
Future<void> saveToken(String token) async {
await _storage.saveData('auth_token', token);
// Works on web now, will work on mobile later
}
}
class ResponsiveLayout extends StatelessWidget {
final Widget mobile;
final Widget tablet;
final Widget desktop;
const ResponsiveLayout({
required this.mobile,
required this.tablet,
required this.desktop,
});
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, constraints) {
if (constraints.maxWidth < 600) {
// Mobile layout (will be perfect for iOS/Android later)
return mobile;
} else if (constraints.maxWidth < 1200) {
// Tablet layout
return tablet;
} else {
// Desktop web layout
return desktop;
}
},
);
}
}
// Usage
class HomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ResponsiveLayout(
mobile: MobileHomePage(),
tablet: TabletHomePage(),
desktop: DesktopHomePage(),
);
}
}
// Test on web at different sizes
// Mobile layout automatically works when you deploy to iOS/Android
// Service that works everywhere
class ApiService {
final String baseUrl = 'https://api.yourcompany.com';
final http.Client _client = http.Client();
Future<User> fetchUser(String userId) async {
final response = await _client.get(
Uri.parse('$baseUrl/users/$userId'),
headers: await _getHeaders(),
);
if (response.statusCode == 200) {
return User.fromJson(json.decode(response.body));
} else {
throw ApiException('Failed to load user');
}
}
Future<Map<String, String>> _getHeaders() async {
final token = await ServiceLocator.getStorageService().getData('auth_token');
return {
'Content-Type': 'application/json',
if (token != null) 'Authorization': 'Bearer $token',
};
}
}
// This code works identically on web and mobile
// No platform-specific modifications needed
Consider adding mobile when:
Web validation is complete
Mobile-specific features are needed
User demand emerges
Week 1: Mobile Configuration
# Add mobile platform support (if not already included)
flutter create --platforms=ios,android .
# Configure iOS (requires macOS)
cd ios
pod install
# Update bundle identifier, app name, icons
# Configure Android
cd android
# Update package name, app name, icons in AndroidManifest.xml
Week 2: Platform-Specific Features
// Add mobile-specific features using conditional compilation
class NotificationService {
Future<void> showNotification(String title, String body) async {
if (kIsWeb) {
// Web notifications (browser API)
await _showWebNotification(title, body);
} else {
// Mobile notifications (Firebase Cloud Messaging)
await _showMobileNotification(title, body);
}
}
Future<void> _showWebNotification(String title, String body) async {
// Use browser notification API or display in-app
if (html.Notification.permission == 'granted') {
html.Notification(title, body: body);
} else {
// Show in-app notification
_showInAppBanner(title, body);
}
}
Future<void> _showMobileNotification(String title, String body) async {
// Use flutter_local_notifications package
await FlutterLocalNotifications.show(title, body);
}
}
Week 3: Testing and Optimization
// Platform-specific performance optimizations
class ImageService {
Widget loadImage(String url) {
if (kIsWeb) {
// Web: Use standard network image with browser caching
return Image.network(
url,
loadingBuilder: (context, child, loadingProgress) {
if (loadingProgress == null) return child;
return CircularProgressIndicator();
},
);
} else {
// Mobile: Use cached network image for offline support
return CachedNetworkImage(
imageUrl: url,
cacheManager: DefaultCacheManager(),
placeholder: (context, url) => CircularProgressIndicator(),
errorWidget: (context, url, error) => Icon(Icons.error),
);
}
}
}
Week 4: Store Submission
# iOS: Prepare App Store submission
# - Configure app signing in Xcode
# - Create app store listing
# - Upload build via Application Loader
# Android: Prepare Play Store submission
# - Generate signing key
# - Build release APK/AAB
flutter build appbundle --release
# - Upload to Play Console
# Unified CI/CD pipeline
name: Multi-Platform Build
on:
push:
branches: [main]
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: subosito/flutter-action@v2
- run: flutter test
build-web:
needs: test
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: subosito/flutter-action@v2
- run: flutter build web --release
- name: Deploy to Firebase
run: firebase deploy --only hosting
build-ios:
needs: test
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- uses: subosito/flutter-action@v2
- run: flutter build ios --release --no-codesign
- name: Upload to TestFlight
run: # iOS deployment script
build-android:
needs: test
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: subosito/flutter-action@v2
- run: flutter build appbundle --release
- name: Upload to Play Store
run: # Android deployment script
Company: B2B analytics startup Challenge: Launch MVP quickly, support mobile later
Approach:
Results:
Company: Educational content provider Challenge: Reach students on any device
Flutter Web-First Strategy:
// Core learning module (works everywhere)
class LessonPlayer extends StatefulWidget {
final Lesson lesson;
LessonPlayer({required this.lesson});
@override
_LessonPlayerState createState() => _LessonPlayerState();
}
class _LessonPlayerState extends State<LessonPlayer> {
VideoPlayerController? _controller;
@override
void initState() {
super.initState();
_initializePlayer();
}
Future<void> _initializePlayer() async {
if (kIsWeb) {
// Web: Use HTML5 video
_controller = VideoPlayerController.network(widget.lesson.videoUrl);
} else {
// Mobile: Use native video player with better performance
_controller = VideoPlayerController.network(
widget.lesson.videoUrl,
videoPlayerOptions: VideoPlayerOptions(mixWithOthers: true),
);
}
await _controller?.initialize();
setState(() {});
}
@override
Widget build(BuildContext context) {
if (_controller == null || !_controller!.value.isInitialized) {
return CircularProgressIndicator();
}
return Column(
children: [
AspectRatio(
aspectRatio: _controller!.value.aspectRatio,
child: VideoPlayer(_controller!),
),
VideoProgressIndicator(_controller!, allowScrubbing: true),
VideoControls(controller: _controller!),
],
);
}
}
Results:
Company: Local services marketplace Challenge: Uncertain about mobile adoption
Strategy:
// Started with web, added mobile features progressively
class ServiceBooking {
// Phase 1: Web-only booking
static Future<void> bookService(Service service) async {
if (kIsWeb) {
await _webBooking(service);
} else {
await _mobileBooking(service);
}
}
static Future<void> _webBooking(Service service) async {
// Simple web booking flow
await ApiService.createBooking(service);
// Email confirmation
}
static Future<void> _mobileBooking(Service service) async {
// Enhanced mobile features added in Phase 2
await ApiService.createBooking(service);
// Push notification
await NotificationService.sendBookingConfirmation(service);
// Calendar integration
await CalendarService.addToCalendar(service);
// Location-based reminders
await LocationService.setupReminder(service);
}
}
Results:
Even if deploying to web first:
// Use mobile-friendly UI patterns
class ProductList extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ListView.builder(
// List view works great on mobile and web
itemCount: products.length,
itemBuilder: (context, index) {
return ProductCard(product: products[index]);
},
);
}
}
// Avoid web-only patterns like hover states
// Use tap/press interactions that work on touch screens
// Use Flutter DevTools to test different screen sizes
// flutter run -d chrome --web-renderer html
class ResponsivePadding extends StatelessWidget {
final Widget child;
ResponsivePadding({required this.child});
@override
Widget build(BuildContext context) {
final width = MediaQuery.of(context).size.width;
final padding = width < 600 ? 16.0 : // Mobile
width < 1200 ? 24.0 : // Tablet
32.0; // Desktop
return Padding(
padding: EdgeInsets.all(padding),
child: child,
);
}
}
// Create interfaces for platform-specific features
abstract class DeviceService {
Future<String> getDeviceId();
Future<void> vibrate();
Future<bool> checkPermission(Permission permission);
}
// Implement for each platform
class WebDeviceService implements DeviceService {
// Web implementations
}
class MobileDeviceService implements DeviceService {
// Mobile implementations
}
// Dependency injection
GetIt.instance.registerSingleton<DeviceService>(
kIsWeb ? WebDeviceService() : MobileDeviceService()
);
// Lazy loading for better initial load times
class LazyLoadedRoute extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureBuilder(
future: _loadHeavyFeature(),
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
return HeavyFeatureWidget();
} else {
return LoadingSpinner();
}
},
);
}
Future<void> _loadHeavyFeature() async {
// Load heavy dependencies only when needed
await Future.delayed(Duration(milliseconds: 100));
}
}
// Image optimization
class OptimizedImage extends StatelessWidget {
final String url;
OptimizedImage({required this.url});
@override
Widget build(BuildContext context) {
return Image.network(
url,
cacheWidth: 800, // Limit decode size
cacheHeight: 600,
errorBuilder: (context, error, stackTrace) {
return PlaceholderImage();
},
);
}
}
// Use state management that works across platforms
// Example with Provider (also works: Riverpod, Bloc, GetX)
class AppState extends ChangeNotifier {
User? _user;
bool _loading = false;
User? get user => _user;
bool get loading => _loading;
Future<void> login(String email, String password) async {
_loading = true;
notifyListeners();
try {
_user = await ApiService.login(email, password);
await _saveUserSession(_user!);
} catch (e) {
rethrow;
} finally {
_loading = false;
notifyListeners();
}
}
Future<void> _saveUserSession(User user) async {
// Works on both web and mobile via abstracted storage
await ServiceLocator.getStorageService().saveData(
'user_session',
json.encode(user.toJson()),
);
}
}
// Usage
ChangeNotifierProvider(
create: (context) => AppState(),
child: MyApp(),
);
Problem: Flutter web apps can have large initial downloads (1.5-3MB)
Solutions:
# 1. Use CanvasKit renderer for better performance (even if slightly larger)
flutter build web --web-renderer canvaskit
# 2. Enable deferred loading
# pubspec.yaml
flutter:
deferred-components:
- name: heavy_feature
libraries:
- package:my_app/features/heavy_feature
# 3. Use tree shaking
flutter build web --tree-shake-icons
# 4. Implement code splitting
# Load features on demand
import 'heavy_feature.dart' deferred as heavy;
Future<void> loadFeature() async {
await heavy.loadLibrary();
// Use heavy.FeatureWidget()
}
Problem: Flutter web is rendered client-side
Solutions:
// 1. Meta tags for social sharing
// web/index.html
<head>
<meta name="description" content="Your app description">
<meta property="og:title" content="Your App Name">
<meta property="og:description" content="Your app description">
<meta property="og:image" content="https://yoursite.com/preview.png">
</head>
// 2. Use hybrid approach: Static HTML landing + Flutter app
// Landing page: Traditional HTML/CSS (good for SEO)
// App: Flutter (great for UX)
// 3. Implement deep linking
class DeepLinkHandler {
static void handleInitialLink(BuildContext context) {
final uri = Uri.base;
if (uri.pathSegments.isNotEmpty) {
final route = uri.pathSegments.first;
Navigator.pushNamed(context, '/$route');
}
}
}
Problem: Not all browsers support all features
Solutions:
// Feature detection and graceful degradation
class BrowserCapabilities {
static bool get supportsWebGL {
if (!kIsWeb) return false;
final canvas = html.CanvasElement();
return canvas.getContext('webgl') != null;
}
static bool get supportsLocalStorage {
if (!kIsWeb) return false;
try {
html.window.localStorage['test'] = 'test';
html.window.localStorage.remove('test');
return true;
} catch (e) {
return false;
}
}
}
// Use capabilities to provide fallbacks
Widget build(BuildContext context) {
if (BrowserCapabilities.supportsWebGL) {
return AdvancedGraphics();
} else {
return SimpleGraphics();
}
}
Problem: iOS and Android have different UX patterns
Solutions:
// Use Cupertino widgets for iOS, Material for Android
class PlatformButton extends StatelessWidget {
final String text;
final VoidCallback onPressed;
PlatformButton({required this.text, required this.onPressed});
@override
Widget build(BuildContext context) {
if (kIsWeb) {
// Web: Use Material Design
return ElevatedButton(
onPressed: onPressed,
child: Text(text),
);
} else if (Platform.isIOS) {
// iOS: Use Cupertino style
return CupertinoButton.filled(
onPressed: onPressed,
child: Text(text),
);
} else {
// Android: Use Material Design
return ElevatedButton(
onPressed: onPressed,
child: Text(text),
);
}
}
}
// Or use platform-adaptive widgets
PlatformButton(
onPressed: () {},
material: (_, __) => ElevatedButton(...),
cupertino: (_, __) => CupertinoButton(...),
);
Flutter continues to improve:
Recent Improvements (2024-2025):
Coming Soon:
Flutterβs multi-platform promise is real, and starting with web deployment offers strategic advantages:
β Fastest time to market - Deploy in hours, not weeks β Lowest initial cost - One developer, one codebase β Zero distribution friction - No app store approvals β Rapid iteration - Update instantly, gather feedback fast β Future flexibility - Add mobile later with 90%+ code reuse
The Winning Approach:
Start with Flutter Web
Design for Mobile
Add Mobile When Ready
When Flutter Web-First Makes Sense:
When to Reconsider:
The multi-platform future is here, and Flutter makes it accessible. By starting with web and keeping mobile options open, you can move fast, learn quickly, and scale efficientlyβwithout betting everything on platform choices you havenβt validated yet.
Ready to build your multi-platform app? Start with Flutter Web today, and know you can reach mobile users tomorrow with the same codebase youβre building right now.
AsyncSquad Labs specializes in Flutter development and multi-platform strategy. We help companies build scalable, performant applications that run everywhere from a single codebase.
Need help with your Flutter project? Contact us to discuss how we can accelerate your multi-platform development.